Vaulting

Overview
Vaulting is a type of magic that allows a user to teleport long distances quickly. It exhausts the user to an equal amount of exhaustion they would of experienced from jogging there. Vaulting is thought to be a type of self-centered time-manipulation that progresses your time period, but that is somewhat disproven.

There are pills for vaulters, used to prevent death. They stop a user from over doing the Vault, and in exchange, save the user. These pills fetch a pretty penny, but every vaulter has a single dose on them, if they intend on living a while longer.

Prerequisites
Vaulting requires physical strength and endurance to pull off. It also requires a degree of skill in magic.

Capabilities
Vaulters can die from exhaustion via vaulting, but it is possible to travel great lengths. Users can travel up to 500 miles when using pills, if they give small breaks in between the vaults. It's possible for vaulters to travel further, but they risk severe injury or death even with the pills.

Vaulting is an instant affect. It happens in the blink of an eye. It can be used to dodge attacks, but vaulting extremely close to yourself is somewhat dangerous.

Limitations
Vaulting is dangerous, and it can lead to death in many ways. The capabilities of a vaulter are determined by their endurance and durability. The longer they can run the better. It also requires a good memory and good sight. When vaulting, you either have to know the area ahead of you, or possibly overshoot or undershoot the ground. If you vault to high, well, you're going to break a leg on the fall probably. If you go to low... that's going to be far worse for you.

Known Users

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