Stands

Overview
Stands are defined as personifications of "life energy" whose abilities are given visual form. A Stand can also represent the manifestation of an individual's innate "fighting spirit" and represents, to an extent, the individual's psyche. However, Stands may also derive through exploration of possibilities and expression of the mind, in which case, only a large amount of mental strength is required.

Rules Pertaining to Stands
The concept of and rules governing Stands are summarized here:
 * A Stand protects its user, like a guardian. The name comes from "standing by" the user, sometimes using their powers without direct orders in order to protect the user, and by extension, themselves.
 * A person can have only one Stand.
 * Stands can be inherited.
 * A Stand is part of its user, and damage is usually reflected between the two. Usually, if a Stand's leg is cut off, its user will lose their leg as well. If the Stand is not exactly humanoid, they may reflect damage to their user's body relative to the area of the Stand that was damaged, or are an exception.
 * Stands may only be seen by Stand users; the exception being Stands bound to physical objects (e.g.Strength; attached once to a boat), or those with Spirit Release.
 * A Stand can only be directly damaged by another Stand.
 * A Stand's energy or power is inversely proportional to their operating range. The further a Stand is from its user, the weaker it becomes – Long-range Stands and/or Stands' long-range abilities are simpler in mechanism.
 * Stands are usually bound to their user's body, but exceptions can be made. Some may be bound to a physical object, such as a car or even sand.
 * When a Stand User dies, their Stand typically disappears with them; however, stands originally bound to physical objects generally stay tied to them.
 * When a Stand is defeated, their user is either knocked unconscious or killed, depending on the level of injury.